About me

I design systems that don’t freeze in time.

Builiding apps that works
3D animation por Pepsi
Cool looking games
Product Design

Approach

A group of people standing in a line.

Continuity

I design systems as ongoing structures, not finished deliverables. Every decision is made with the understanding that products evolve, teams change, and systems must be able to grow without breaking.

Constraints

Good systems don’t limit creativity — they enable it. I use clear rules, patterns, and constraints to reduce noise, speed up decisions, and create space for better design to happen.

A woman's hand holding a blue cup with butterflies on it.

Adaptation

A design system should respond to reality, not fight it. I build systems that can absorb change, learn from usage, and adapt over time — without needing to be rebuilt from scratch.

01

Design is never finished.

I don’t design outcomes — I design systems that can survive change. Products evolve, teams shift, and real-world constraints appear. A system only works if it’s built to keep moving.

02

Consistency is a living thing.

If a system needs constant explanation, it’s already failing. Good design systems create clarity through use, not documentation. Patterns should feel learned, not memorized.

03

Structure creates freedom.

Constraints aren’t the opposite of creativity — they’re what make it possible. When the system holds, teams can move faster, experiment more, and break less.